Medium humanoid (simic hybrid), Neutral Good
| Armor Class | 13 |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common plus any one language |
| Challenge | 1/2 |
The hybrid has advantage on Dexterity (Stealth) checks made to hide.
The hybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The hybrid makes two shortsword attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.