Hydia Moonmusk

(Storm King's Thunder)

Medium humanoid (human), Chaotic Evil

Armor Class16 (studded leather armor, shield)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Saving ThrowsCon +6, Dex +5, Str +7
SkillsAthletics +10, Intimidation +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesBothii, Common
Challenge5

Traits

Brave.

Hydia has advantage on saving throws against being frightened.

Brute.

A melee weapon deals one extra die of its damage when Hydia hits with it (included in the attack).

Actions

Multiattack.

Hydia makes three melee attacks or two ranged attacks.

Spear.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

Hydia adds 3 to its AC against one melee attack that would hit it. To do so, Hydia must see the attacker and be wielding a melee weapon.