Medium humanoid (human, wizard), Lawful Evil
| Armor Class | 12, 16 with mage armor and staff of defense |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +5, Wis +3 |
|---|---|
| Skills | Arcana +5, History +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Draconic, Dwarvish, Elvish |
| Challenge | 1 |
Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Glasstaff makes two Shocking Burst attacks.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 6 (1d6 + 3) lightning damage.
Glasstaff casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1 each/day: charm person, hold person, magic missile