Small elemental, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 21 (6d6) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +3 |
| Damage Vulnerabilities | bludgeoning; fire |
| Damage Resistances | — |
| Damage Immunities | cold; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Aquan, Auran |
| Challenge | 1/2 |
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
At will: fog cloud
Small elemental, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 21 (6d6) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +3 |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | cold; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Primordial (Aquan, Auran) |
| Challenge | 1/2 |
The mephit explodes when it dies. con DC 10, each creature in a 5-foot Emanation [Area of Effect] originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
con DC 10, each creature in a 15-foot Cone [Area of Effect]. Failure: 7 (3d4) Cold damage. Success: Half damage.
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
1/day: Fog Cloud