Ice Spider

(Storm King's Thunder)

Large beast, Unaligned

Armor Class14 (natural armor)
Hit Points26 (4d10 + 4)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)
Saving Throws—
SkillsStealth +7
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunities—
Condition Immunities—
Sensesblindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages—
Challenge1

Traits

Spider Climb.

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense.

While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker.

The spider ignores movement restrictions caused by webbing.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Icy Web (Recharge 5-6).

Ranged Attack Roll: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing, and takes 1 cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).