Medium monstrosity, Neutral
| Armor Class | 12 (natural armor) |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Ice Toad |
| Challenge | 1 |
The toad can breathe air or water.
Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until this grapple ends, the toad can't bite another target.