Icewind Kobold

(Icewind Dale: Rime of the Frostmaiden)

Small humanoid (kobold), Any alignment

Armor Class14 (hide armor)
Hit Points9 (2d6 + 2)
Speed30 ft., climb 20 ft.
STRDEXCONINTWISCHA
7 (-2) 15 (+2) 12 (+1) 8 (-1) 8 (-1) 8 (-1)
Saving ThrowsCon +3, Dex +4
SkillsPerception +1, Stealth +4, Survival +1
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Draconic
Challenge1/8

Traits

Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Javelin.

Melee or Ranged Attack Roll: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 - 2) piercing damage.