Small undead, Neutral Evil
| Armor Class | 9 (scraps of hide armor) |
|---|---|
| Hit Points | 19 (3d6 + 9) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 3 (-4) |
| Saving Throws | Wis +0 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | understands Common and Draconic but can't speak |
| Challenge | 1/8 |
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie doesn't require air, food, drink, or sleep.
Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.