Icewind Kobold Zombie

(Icewind Dale: Rime of the Frostmaiden)

Small undead, Neutral Evil

Armor Class9 (scraps of hide armor)
Hit Points19 (3d6 + 9)
Speed20 ft.
STRDEXCONINTWISCHA
8 (-1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 3 (-4)
Saving ThrowsWis +0
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languagesunderstands Common and Draconic but can't speak
Challenge1/8

Traits

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature.

The zombie doesn't require air, food, drink, or sleep.

Actions

Javelin.

Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.