Medium humanoid (any race), Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 38 (7d8 + 7) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
| Saving Throws | Int +5, Wis +2 |
|---|---|
| Skills | Arcana +5, History +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | any four languages |
| Challenge | 3 |
As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.
Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:
Cantrips: dancing lights, mage hand, minor illusion, poison spray
Level 1 (4 slots): color spray*, disguise self*, mage armor, magic missile
Level 2 (3 slots): invisibility*, mirror image*, phantasmal force*
Level 3 (3 slots): major image*, phantom steed*
Level 4 (1 slots): phantasmal killer*