Illusionist Archmage

(Unearthed Arcana)

Medium humanoid (wizard), Neutral

Armor Class16
Hit Points220 (40d8 + 40)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving Throws—
SkillsArcana +15, Deception +8, Perception +7, Stealth +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesCommon plus five other languages
Challenge15

Traits

Magic Resistance.

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The archmage makes four Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 21 (3d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Disguise Self, Invisibility, Mage Armor (included in AC), Mage Hand, Minor Illusion, Prestidigitation

2 each/day: Creation, Major Image, Nystul's Magic Aura, Seeming

1 each/day: Mirage Arcane, Weird

The archmage casts Hypnotic Pattern or Mirror Image, using the same spellcasting ability as Spellcasting.

2/day: Hypnotic Pattern, Mirror Image

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield