Medium humanoid (elf), Neutral Evil
| Armor Class | 16 (scale mail) |
|---|---|
| Hit Points | 71 (13d8 + 13) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
| Saving Throws | Cha +7, Con +4, Wis +6 |
|---|---|
| Skills | Insight +6, Perception +6, Religion +4, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Elvish, Undercommon |
| Challenge | 8 |
Ilvara wields a tentacle rod in addition to her scourge.
Ilvara has advantage on saving throws against being charmed, and magic can't put Ilvara to sleep.
While in sunlight, Ilvara has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Ilvara makes two scourge attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Ilvara attempts to magically summon a yochlol with a 30% chance of success. If the attempt fails, Ilvara takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Ilvara's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1 each/day: darkness, faerie fire, levitate (self only)
Ilvara is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). Ilvara has the following cleric spells prepared:
Cantrips: guidance, poison spray, resistance, spare the dying, thaumaturgy
Level 1 (4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness
Level 2 (3 slots): lesser restoration, protection from poison, web
Level 3 (3 slots): conjure animals (2 giant spider), dispel magic
Level 4 (3 slots): divination, freedom of movement
Level 5 (2 slots): insect plague, mass cure wounds