Imelda

(Restoring Harmony: The Chamber of Insanity)

Medium humanoid (human), Chaotic Good

Armor Class13 (hide armor)
Hit Points49 (9d8 + 9)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Saving Throws—
SkillsAthletics +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon
Challenge2

Traits

Reckless.

At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.

Actions

Fist.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.