Medium humanoid (human), Chaotic Good
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common |
| Challenge | 2 |
At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.