Imp Trickster

(Stranger Things: Welcome to the Hellfire Club)

Tiny fiend (devil), Lawful Evil

Armor Class13
Hit Points21 (6d4)
Speed20 ft., fly 40 ft., climb 20 ft.
STRDEXCONINTWISCHA
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)
Saving Throws—
SkillsDeception +4, Insight +3, Stealth +5
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunitiesfire; poison
Condition Immunitiespoisoned
SensesDarkvision 120 ft., passive Perception 11
LanguagesCommon, Infernal
Challenge1

Traits

Magic Resistance.

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting.

Melee Attack Roll: +5, reach 5 ft. Hit: 1d6 + 3 Piercing damage plus 2d6 Poison damage.

Invisibility.

The imp has the Invisible condition for 1 minute. This effect ends early immediately after the imp makes an attack roll or deals damage, or if the imp has the Incapacitated condition.

Shape-Shift.

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.