Incarnation of Vibrance

(Lorwyn: First Light)

Huge fey, Neutral

Armor Class14
Hit Points230 (20d12 + 100)
Speed40 ft.
STRDEXCONINTWISCHA
20 (+5) 17 (+3) 20 (+5) 10 (+0) 16 (+3) 21 (+5)
Saving ThrowsCha +9, Con +9
Skills—
Damage Vulnerabilities—
Damage Resistancesradiant
Damage Immunities—
Condition Immunitiesblinded; charmed; deafened; frightened
SensesDarkvision 60 ft., passive Perception 13
LanguagesSylvan; telepathy 120 ft.
Challenge10

Traits

Magic Resistance.

The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.

Vine.

Melee Attack Roll: +9, reach 20 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is the incarnation's size or smaller, it has the Grappled condition (escape DC 15) from one of two vines.

Radiant Blast.

con DC 17, each creature of the incarnation's choice in a 20-foot Emanation [Area of Effect] originating from the incarnation. Failure: The creature takes 14 (2d8 + 5) Radiant damage. Success: Half damage.

Spellcasting

The incarnation casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability:

At will: Daylight, Druidcraft, Plant Growth

1/day: Blindness/Deafness