Medium undead, Any alignment
| Armor Class | 11 |
|---|---|
| Hit Points | 13 (3d8) |
| Speed | 0 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | cold; necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained |
| Senses | passive Perception 11 |
| Languages | the languages it knew in life |
| Challenge | 1 |
The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.