Medium humanoid (warlock), Any alignment
| Armor Class | 12 |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
| Saving Throws | Cha +5, Wis +3 |
|---|---|
| Skills | Arcana +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common plus any one language |
| Challenge | 4 |
The initiate has advantage on saving throws against spells and other magical effects.
The initiate makes two Comet Strike attacks.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.
When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: Mage Hand, Thaumaturgy
1 each/day: Dimension Door, Divination, Enthrall