Tiny ooze, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 18 (4d4 + 8) |
| Speed | 10 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 6 (-2) | 7 (-2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | blinded; charmed; deafened; exhaustion; prone |
| Senses | blindsight 60 ft., passive Perception 8 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 1/4 |
The inkling can move through a space as narrow as 1 inch wide without squeezing.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.