Small humanoid, Lawful Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 16 (+3) |
| Saving Throws | Cha +6, Int +5, Wis +7 |
|---|---|
| Skills | Acrobatics +5, Insight +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | Truesight 30 ft., passive Perception 17 |
| Languages | Common plus two other languages |
| Challenge | 8 |
At the start of each of its turns, if the inquisitor has at least 1 Hit Points, it regains 10 Hit Points and can end one condition on itself.
The inquisitor makes three Silvered Longsword attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. Hit or Miss: The inquisitor can teleport up to 60 feet to an unoccupied space it can see.
The inquisitor casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand (the hand is Invisible), Sending
1 each/day: Dimension Door, Fly, Greater Invisibility
Medium humanoid, Unaligned
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 91 (14d8 + 28) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) |
| Saving Throws | Cha +6, Int +5, Wis +7 |
|---|---|
| Skills | Acrobatics +5, Athletics +4, Insight +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | truesight 30 ft., passive Perception 17 |
| Languages | any two languages, telepathy 120 ft. |
| Challenge | 8 |
At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.
The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: detect magic, detect thoughts, dispel magic, sending
1 each/day: dimension door, fly, greater invisibility