Inquisitor of the Tome

Small humanoid, Lawful Neutral

Armor Class14
Hit Points88 (16d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 12 (+1) 12 (+1) 19 (+4) 16 (+3) 15 (+2)
Saving ThrowsCha +5, Int +7, Wis +6
SkillsArcana +10, History +7, Nature +7, Religion +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; frightened
SensesTruesight 30 ft., passive Perception 13
LanguagesCommon plus two other languages
Challenge8

Actions

Multiattack.

The inquisitor makes three Force Blade attacks. It can replace one attack with a use of Spellcasting to cast Otiluke's Resilient Sphere or Telekinesis if available.

Force Blade.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 22 (4d8 + 4) Force damage. If the target is a Large or smaller creature, it is pushed up to 10 feet straight away from the inquisitor.

Spellcasting

The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Dispel Magic, Mage Armor (included in AC), Mage Hand (the hand is Invisible), Sending

1 each/day: Otiluke's Resilient Sphere, Telekinesis