Insight Acuere

(Critical Role: Call of the Netherdeep)

Medium humanoid (wizard), Lawful Good

Armor Class12
Hit Points82 (15d8 + 15)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 13 (+1) 18 (+4) 16 (+3) 14 (+2)
Saving ThrowsInt +7, Wis +6
SkillsArcana +7, History +7, Insight +6, Perception +6
Damage Vulnerabilities—
Damage Resistancesfire
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
LanguagesAquan, Common, Infernal, Orc
Challenge5

Actions

Multiattack.

Insight makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock.

Melee or Ranged Spell Attack Roll: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Spellcasting

Insight casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: alter self, light, mage hand

1 each/day: comprehend languages, mage armor, zone of truth