Medium humanoid (human), Lawful Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 40 (9d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
| Saving Throws | Int +5, Wis +2 |
|---|---|
| Skills | Deception +7, Insight +2, Persuasion +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | passive Perception 10 |
| Languages | Common, Quori |
| Challenge | 2 |
The Inspired has advantage on Wisdom saving throws.
The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.
The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see "Actions" below)
1 each/day: charm person, dissonant whispers, hex, hold person, mage armor