Small aberration, Neutral Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 99 (18d6 + 36) |
| Speed | 0 ft., fly 45 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 15 (+2) | 23 (+6) | 17 (+3) | 11 (+0) |
| Saving Throws | Cha +3, Int +9, Wis +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | blinded; charmed; frightened; prone |
| Senses | blindsight 120 ft. (can't see beyond this radius), passive Perception 13 |
| Languages | Deep Speech, telepathy 120 ft. |
| Challenge | 8 |
Any creature that starts its turn within 30 feet of the intellect snare must succeed on a DC 17 Wisdom saving throw or have the incapacitated condition for 1 minute. An incapacitated creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. A creature that succeeds on the saving throw is immune to this intellect snare's Cacophony of Minds for 24 hours.
The intellect snare has advantage on saving throws against spells and other magical effects.
The intellect snare makes two Tentacle attacks.
Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 6) force damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 17).