Medium elemental, Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 104 (16d8 + 32) |
| Speed | 50 ft., fly 50 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +8, Stealth +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | darkvision 60 ft., passive Perception 18 |
| Languages | Auran, understands Common but doesn't speak it |
| Challenge | 6 |
The stalker is invisible.
The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
The stalker makes two slam attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Large elemental, Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 97 (13d10 + 26) |
| Speed | 50 ft., fly 50 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +8, Stealth +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | Darkvision 60 ft., passive Perception 18 |
| Languages | Common, Primordial (Auran) |
| Challenge | 6 |
The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
The stalker has the Invisible condition.
The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
con DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.