Iron Defender

(Eberron: Rising from the Last War)

Medium construct, Neutral

Armor Class17 (natural armor)
Hit Points30 (4d8 + 12)
Speed40 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 16 (+3) 8 (-1) 11 (+0) 7 (-2)
Saving Throws—
SkillsPerception +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 13
Languagesunderstands the languages of its creator but can't speak
Challenge1

Traits

Keen Senses.

The defender has advantage on Wisdom (Perception) checks.

Telepathic Bond.

While the defender is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The defender can have only one creature grappled in this way at a time.