Large construct, Unaligned
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 210 (20d10 + 100) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 16 |
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
The golem is immune to any spell or effect that would alter its form.
The golem has advantage on saving throws against spells and other magical effects.
The golem's weapon attacks are magical.
The golem makes two melee attacks.
Melee Attack Roll: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Large construct, Unaligned
| Armor Class | 20 |
|---|---|
| Hit Points | 252 (24d10 + 120) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison; psychic |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | Darkvision 120 ft., passive Perception 10 |
| Languages | understands Common plus two other languages but can't speak |
| Challenge | 16 |
Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
The golem can't shape-shift.
The golem has Advantage on saving throws against spells and other magical effects.
The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
con DC 18, each creature in a 60-foot Cone [Area of Effect]. Failure: 55 (10d10) Poison damage. Success: Half damage.