Medium humanoid (human), Chaotic Neutral
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 99 (18d8 + 18) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
| Saving Throws | Con +4, Dex +6 |
|---|---|
| Skills | Acrobatics +6, Deception +5, Stealth +9, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Goblin |
| Challenge | 5 |
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Irvan makes two Dagger attacks.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.