Medium humanoid (human), Chaotic Neutral
| Armor Class | 17 (studded leather armor) |
|---|---|
| Hit Points | 123 (19d8 + 38) |
| Speed | 40 ft., swim 40 ft. (see special equipment) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
| Saving Throws | Con +5, Dex +8 |
|---|---|
| Skills | Acrobatics +8, Deception +9, Stealth +11, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Goblin, Orc |
| Challenge | 8 |
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Irvan wears gloves of swimming and climbing and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
In addition, Irvan has a magical prosthetic arm. While the arm is attached to him, it functions the same as the body part it is replacing. Irvan can attach or detach the arm as an action, and it can't be removed by anyone else.
Irvan makes one Dagger attack and two Ruidium Shortsword attacks.
Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) psychic damage.