Isarr Kronenstrom

(Icewind Dale: Rime of the Frostmaiden)

Medium humanoid (human), Chaotic Evil

Armor Class15 (hide armor)
Hit Points117 (18d8 + 36)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 16 (+3) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
Saving Throws—
SkillsAthletics +6, Intimidation +6, Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon
Challenge8

Traits

Blood Frenzy.

Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Indomitable (3/Day).

Isarr can reroll a saving throw he fails. He must use the new roll.

Keen Hearing and Smell.

Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack.

Isarr makes three melee attacks.

Sickle.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus 13 (2d12) piercing damage if the target has no allies it can see within 10 feet of it.

Heavy Crossbow.

Ranged Attack Roll: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.