Istrid Horn

(Waterdeep: Dragon Heist)

Medium humanoid (dwarf), Lawful Evil

Armor Class18 (plate armor)
Hit Points117 (18d8 + 36)
Speed25 ft.
STRDEXCONINTWISCHA
12 (+1) 10 (+0) 14 (+2) 11 (+0) 17 (+3) 13 (+1)
Saving ThrowsCon +5, Wis +6
SkillsIntimidation +4, Religion +3
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Dwarvish
Challenge8

Traits

Dwarven Resilience.

Istrid has advantage on saving throws against being poisoned.

Actions

Multiattack.

Istrid makes two melee attacks.

Maul.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

Treasure Sense (3/Day).

Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.

Spellcasting

Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:

Cantrips: light, mending, sacred flame, spare the dying

Level 1 (4 slots): divine favor, guiding bolt, healing word, shield of faith

Level 2 (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon

Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk

Level 4 (3 slots): banishment, freedom of movement, guardian of faith, stoneskin

Level 5 (1 slots): flame strike, mass cure wounds, hold monster