Medium humanoid (dwarf), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 117 (18d8 + 36) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
| Saving Throws | Con +5, Wis +6 |
|---|---|
| Skills | Intimidation +4, Religion +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common, Dwarvish |
| Challenge | 8 |
Istrid has advantage on saving throws against being poisoned.
Istrid makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.
Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:
Cantrips: light, mending, sacred flame, spare the dying
Level 1 (4 slots): divine favor, guiding bolt, healing word, shield of faith
Level 2 (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon
Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
Level 4 (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
Level 5 (1 slots): flame strike, mass cure wounds, hold monster