Jackal

Small beast, Unaligned

Armor Class12
Hit Points3 (1d6)
Speed40 ft.
STRDEXCONINTWISCHA
8 (-1) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 6 (-2)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languages—
Challenge0

Traits

Keen Hearing and Smell.

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.