Small humanoid (halfling), Chaotic Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common, Halfling |
| Challenge | 1 |
Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence (Investigation) check, discerning his disguise on a successful check.
Jacko makes two Poison Dagger attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 3 (1d6) Poison damage.