Jade Tigress

(Candlekeep Mysteries)

Medium humanoid (human), Lawful Evil

Armor Class15 (Unarmored Defense)
Hit Points71 (11d8 + 21)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 15 (+2) 11 (+0) 16 (+3) 11 (+0)
Saving ThrowsCon +5, Str +7
SkillsAthletics +7, Insight +6, Intimidation +3, Perception +6
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensespassive Perception 16
LanguagesCommon
Challenge8

Traits

Unarmored Defense.

While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Actions

Multiattack.

Jade Tigress makes three attacks.

Force Strike.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Jade Tigress's next turn.

Poisoned Dart.

Ranged Attack Roll: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

Heal Self (Recharges after a Long Rest).

Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.

Reactions

Deflect Missile.

In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.