Medium humanoid (half-elf), Neutral
| Armor Class | 11, 16 with barkskin |
|---|---|
| Hit Points | 150 (20d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 20 (+5) | 15 (+2) |
| Saving Throws | Con +8, Wis +10 |
|---|---|
| Skills | Medicine +10, Nature +6, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 20 |
| Languages | Common, Druidic, Elvish, Sylvan |
| Challenge | 13 |
Jaheira has advantage on saving throws against being charmed, and magic can't put Jaheira to sleep.
Jaheira makes three Quarterstaff attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 5) bludgeoning damage plus 21 (6d6) thunder damage.
Jaheira targets a creature she can see within 60 feet and causes a swarm of flying insects to cover the creature. The creature must make a DC 18 Constitution saving throw, taking 44 (8d10) piercing damage on a failed save, or half as much damage on a successful one. If the target fails their saving throw they are also blinded until the end of their next turn.
Jaheira casts ones of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
At will: barkskin, druidcraft, poison spray, produce flame, shillelagh
2 each/day: animal messenger, commune with nature (as an action), entangle, speak with animals
1 each/day: heal, heroes' feast, stoneskin