Jaheira

(Minsc and Boo's Journal of Villainy)

Medium humanoid (half-elf), Neutral

Armor Class11, 16 with barkskin
Hit Points150 (20d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 12 (+1) 16 (+3) 12 (+1) 20 (+5) 15 (+2)
Saving ThrowsCon +8, Wis +10
SkillsMedicine +10, Nature +6, Perception +10
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 20
LanguagesCommon, Druidic, Elvish, Sylvan
Challenge13

Traits

Fey Ancestry.

Jaheira has advantage on saving throws against being charmed, and magic can't put Jaheira to sleep.

Actions

Multiattack.

Jaheira makes three Quarterstaff attacks.

Quarterstaff.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 5) bludgeoning damage plus 21 (6d6) thunder damage.

Cleansing Plague (Recharge 6).

Jaheira targets a creature she can see within 60 feet and causes a swarm of flying insects to cover the creature. The creature must make a DC 18 Constitution saving throw, taking 44 (8d10) piercing damage on a failed save, or half as much damage on a successful one. If the target fails their saving throw they are also blinded until the end of their next turn.

Spellcasting

Jaheira casts ones of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

At will: barkskin, druidcraft, poison spray, produce flame, shillelagh

2 each/day: animal messenger, commune with nature (as an action), entangle, speak with animals

1 each/day: heal, heroes' feast, stoneskin