Jamil A'alithiya

(Critical Role: Call of the Netherdeep)

Medium humanoid (human, monk, wizard), Chaotic Good

Armor Class19 (Unarmored Defense)
Hit Points130 (20d8 + 40)
Speed60 ft.
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 14 (+2) 18 (+4) 22 (+6) 17 (+3)
Saving ThrowsDex +7, Wis +10
SkillsArcana +8, History +8, Investigation +8, Perception +10
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunitiescharmed
Sensesblindsight 30 ft., passive Perception 20
LanguagesCommon plus four other languages
Challenge10

Traits

Unarmored Defense.

While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

Jamil makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike.

Melee or Ranged Spell Attack Roll: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.

Brain Burn (Recharge 4-6).

Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.

Spellcasting

Jamil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: detect magic

2 each/day: detect thoughts, identify (as an action), scrying (as an action)