Small humanoid (gnome), Neutral
| Armor Class | 15 (leather armor) |
|---|---|
| Hit Points | 22 (4d6 + 8) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
| Saving Throws | Dex +5, Int +4 |
|---|---|
| Skills | Acrobatics +5, Deception +3, Insight +2, Perception +4, Persuasion +3, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common, Gnomish, Goblin, Sylvan |
| Challenge | 1 |
Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Jamna has advantage on Intelligence, Wisdom and Charisma saving throws against magic.
Jamna attacks twice with her shortswords.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 9 (1d6 + 3) plus (1d6) piercing damage if the target is Medium or larger.
Jamna is a 4th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared from the wizard spell list.
Cantrips: mage hand, minor illusion, prestidigitation, ray of frost
Level 1 (3 slots): charm person, color spray, disguise self, longstrider