Jarund Elkhardt

(Icewind Dale: Rime of the Frostmaiden)

Medium humanoid (human), Neutral

Armor Class14 (hide armor, shield)
Hit Points104 (16d8 + 32)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 10 (+0) 15 (+2) 12 (+1) 14 (+2) 18 (+4)
Saving ThrowsCon +5, Wis +5
SkillsAthletics +7, Intimidation +7, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Dwarvish
Challenge5

Traits

Brute.

A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).

Actions

Multiattack.

Jarund makes three melee attacks.

Warhammer.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.

Shield.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.

Javelin.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.