Large celestial, Lawful Good
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 216 (16d10 + 128) |
| Speed | 40 ft., fly 120 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 22 (+6) | 26 (+8) | 18 (+4) | 20 (+5) | 24 (+7) |
| Saving Throws | Cha +13, Int +10, Wis +11 |
|---|---|
| Skills | Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 17 |
Jenevere has advantage on saving throws against spells and other magical effects.
Jenevere makes three Radiant Touch attacks.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.
Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.
Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Bless, Detect Evil and Good
1/day: Foresight
2 each/day: Commune, Heal, Legend Lore, Raise Dead, Scrying