Jenevere

(Chains of Asmodeus)

Large celestial, Lawful Good

Armor Class20 (natural armor)
Hit Points216 (16d10 + 128)
Speed40 ft., fly 120 ft.
STRDEXCONINTWISCHA
18 (+4) 22 (+6) 26 (+8) 18 (+4) 20 (+5) 24 (+7)
Saving ThrowsCha +13, Int +10, Wis +11
SkillsPerception +11
Damage Vulnerabilities—
Damage Resistancesradiant; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunitiescharmed; exhaustion; frightened
Sensestruesight 120 ft., passive Perception 21
Languagesall, telepathy 120 ft.
Challenge17

Traits

Magic Resistance.

Jenevere has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Jenevere makes three Radiant Touch attacks.

Radiant Touch.

Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.

Forgiveness (2/Day).

Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.

Spellcasting

Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

At will: Bless, Detect Evil and Good

1/day: Foresight

2 each/day: Commune, Heal, Legend Lore, Raise Dead, Scrying