Jermlaine

(Mordenkainen's Fiendish Folio)

Tiny humanoid (jermlaine), Neutral Evil

Armor Class11
Hit Points3 (1d4 + 1)
Speed30 ft.
STRDEXCONINTWISCHA
4 (-3) 12 (+1) 13 (+1) 10 (+0) 11 (+0) 7 (-2)
Saving Throws—
SkillsStealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 30 ft., passive Perception 10
LanguagesUndercommon
Challenge1/8

Traits

Lurkers in Shadow.

Jermlaine are invisible to darkvision.

Magic Resistance.

The jermlaine has advantage on saving throws against spells and other magical effects.

Vermin Friend.

The jermlaine can speak to and understand rats and giant rats.

Swarming Rush.

A jermlaine adds 1d4 to its weapon damage rolls while within 5 feet of another, conscious jermlaine.

Actions

Club.

Melee Attack Roll: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 3) bludgeoning damage.

Dart.

Ranged Attack Roll: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.