Jerot Galgin

(Vecna: Eve of Ruin)

Medium humanoid, Neutral Evil

Armor Class12, 15 with mage armor
Hit Points110 (20d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 12 (+1) 17 (+3) 12 (+1) 11 (+0)
Saving ThrowsInt +7, Wis +5
SkillsArcana +7, History +7
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany four languages
Challenge9

Actions

Multiattack.

Jerot makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack Roll: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Reactions

Grim Harvest (1/Turn).

When Jerot kills a creature with necrotic damage, Jerot regains 9 (2d8) hit points.

Spellcasting

Jerot casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: dancing lights, mage hand, prestidigitation

2 each/day: bestow curse, dimension door, mage armor, web

1 each/day: circle of death