Small humanoid (halfling), Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 58 (9d6 + 27) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) |
| Saving Throws | Con +5, Wis +5 |
|---|---|
| Skills | Insight +5, Medicine +5, Perception +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Halfling |
| Challenge | 4 |
When the medic rolls a 1 on the d20 of a D20 Test, it can reroll the die, and it must use the new roll.
The medic makes two Radiant Burst attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30 ft. Hit: 7 (2d6) Radiant damage, and the creature has the Blinded condition until the start of the medic's next turn.
The medic casts Cure Wounds or Lesser Restoration, using Wisdom as the spellcasting ability.
2/day: Cure Wounds, Lesser Restoration