Kagain

(Minsc and Boo's Journal of Villainy)

Medium humanoid (dwarf), Neutral Evil

Armor Class18 (plate armor)
Hit Points161 (17d8 + 85)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 20 (+5) 10 (+0) 11 (+0) 10 (+0)
Saving ThrowsCon +9, Str +8
SkillsAthletics +8, Perception +4, Survival +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 30 ft., passive Perception 14
LanguagesCommon, Dwarvish
Challenge11

Traits

Special Equipment.

Kagain wields a +3 greataxe. While Kagain is attuned to this weapon, his hit point maximum increases to 178. Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.

Actions

Multiattack.

Kagain makes three attacks with his Berserking Greataxe.

Berserking Greataxe.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.

Heavy Crossbow.

Ranged Attack Roll: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Legendary Actions

Weapon Attack.

Kagain makes a Berserking Greataxe attack.

Berserk Whirlwind (Costs 3 Actions).

Kagain makes a Berserking Greataxe attack against every creature within 5 feet of him.