Medium humanoid (dwarf), Neutral Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 161 (17d8 + 85) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 20 (+5) | 10 (+0) | 11 (+0) | 10 (+0) |
| Saving Throws | Con +9, Str +8 |
|---|---|
| Skills | Athletics +8, Perception +4, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., passive Perception 14 |
| Languages | Common, Dwarvish |
| Challenge | 11 |
Kagain wields a +3 greataxe. While Kagain is attuned to this weapon, his hit point maximum increases to 178. Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.
Kagain makes three attacks with his Berserking Greataxe.
Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.
Ranged Attack Roll: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Kagain makes a Berserking Greataxe attack.
Kagain makes a Berserking Greataxe attack against every creature within 5 feet of him.