Small humanoid, Any alignment
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
| Saving Throws | Con +4, Str +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common plus one more language |
| Challenge | 4 |
Kal makes two Havoc Hammer or Havoc Flask attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
Ranged Attack Roll: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
After Kal throws the flask, roll a d6; on a 3 or lower, Kal has no more flasks to throw.