Kal the Crisp

(Turn of Fortune's Wheel)

Small humanoid, Any alignment

Armor Class16 (breastplate)
Hit Points65 (10d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 14 (+2) 10 (+0) 16 (+3) 11 (+0)
Saving ThrowsCon +4, Str +5
Skills—
Damage Vulnerabilities—
Damage Resistancesfire
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon plus one more language
Challenge4

Actions

Multiattack.

Kal makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask.

Ranged Attack Roll: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

After Kal throws the flask, roll a d6; on a 3 or lower, Kal has no more flasks to throw.