Medium humanoid (half-elf), Chaotic Evil
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
| Saving Throws | Dex +4, Wis +3 |
|---|---|
| Skills | Acrobatics +4, Perception +5, Performance +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Common, Elvish |
| Challenge | 2 |
Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.
Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.
Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:
Cantrips: friends, mage hand, vicious mockery
Level 1 (4 slots): charm person, healing word, heroism, sleep, thunderwave
Level 2 (3 slots): invisibility, shatter