Kalain

(Waterdeep: Dragon Heist)

Medium humanoid (half-elf), Chaotic Evil

Armor Class15 (chain shirt)
Hit Points44 (8d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Saving ThrowsDex +4, Wis +3
SkillsAcrobatics +4, Perception +5, Performance +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon, Elvish
Challenge2

Traits

Fey Ancestry.

Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.

Art Imitates Life (3/Day).

Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.

Taunt (2/Day).

Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.

Actions

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow.

Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spellcasting

Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:

Cantrips: friends, mage hand, vicious mockery

Level 1 (4 slots): charm person, healing word, heroism, sleep, thunderwave

Level 2 (3 slots): invisibility, shatter