Kalka-Kylla

(Tales from the Yawning Portal: Against the Giants)

Large monstrosity, Neutral

Armor Class15 (natural armor)
Hit Points85 (10d10 + 30)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
17 (+3) 12 (+1) 16 (+3) 15 (+2) 16 (+3) 12 (+1)
Saving Throws—
SkillsDeception +3, Insight +5, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., passive Perception 13
LanguagesOlman
Challenge3

Traits

Amphibious.

Kalka-Kylla can breathe air and water.

False Appearance.

While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell.

Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack.

Kalka-Kylla makes two claw attacks.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.