Large monstrosity, Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 85 (10d10 + 30) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Deception +3, Insight +5, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 30 ft., passive Perception 13 |
| Languages | Olman |
| Challenge | 3 |
Kalka-Kylla can breathe air and water.
While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.
Kalka-Kylla makes two claw attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.