Kamadan

(Tomb of Annihilation)

Large monstrosity, Unaligned

Armor Class13 (natural armor)
Hit Points67 (9d10 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 16 (+3) 14 (+2) 3 (-4) 14 (+2) 10 (+0)
Saving Throws—
SkillsPerception +4, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
Languages—
Challenge4

Traits

Keen Smell.

The kamadan has advantage on Wisdom (Perception) checks that rely on smell.

Pounce.

If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the kamadan can make two attacks—one with its bite and one with its snakes—against it as a bonus action.

Actions

Multiattack.

The kamadan makes two attacks: one with its bite or claw and one with its snakes.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Snakes.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Sleep Breath (Recharges after a Short or Long Rest).

The kamadan exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if it takes damage or someone uses an action to wake it.