Medium undead, Lawful Evil
| Armor Class | 17 (half plate armor) |
|---|---|
| Hit Points | 52 (7d8 + 21) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; poison |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common |
| Challenge | 3 |
The soldier has advantage on an attack roll against a creature if at least one of the soldier's allies is within 5 feet of the creature and the ally isn't incapacitated.
If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
The soldier attacks three times with one of its weapons.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.