Medium undead (vampire), Neutral Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 315 (30d8 + 180) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 20 (+5) | 22 (+6) | 24 (+7) | 19 (+4) | 26 (+8) |
| Saving Throws | Cha +15, Con +13, Wis +11 |
|---|---|
| Skills | Arcana +14, Deception +22, Perception +11, Stealth +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | darkvision 120 ft., passive Perception 21 |
| Languages | Abyssal, Common, Draconic, Infernal |
| Challenge | 23 |
Kas adds 1d10 to his initiative rolls. He has advantage on attack rolls against any creature that has the frightened condition.
If Kas fails a saving throw, he can choose to succeed instead.
Kas regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn't function at the start of his next turn.
Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin).
Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Kas doesn't require a coffin, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas's home world.
While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can't use his Change Shape bonus action.
Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack.
Melee Attack Roll: +15 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11) slashing damage. The sword scores a critical hit on a roll of 19 or 20.
Melee Attack Roll: +15 to hit, reach 5 ft., one creature. Hit: 11 (1d6 + 8) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Kas regains a number of hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Kas's control.
Kas adds 3 to his AC against one melee attack roll that would hit him. He then makes one Vengeful Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 (2d8) slashing damage.
Kas moves up to his speed without provoking opportunity attacks.
Kas makes one Vengeful Sword attack.
Kas magically summons a specter. The specter appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can't have more than two specters summoned at a time.