Kasimir Velikov

(Curse of Strahd)

Medium humanoid (elf), Neutral

Armor Class12, 15 with mage armor
Hit Points40 (9d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving ThrowsInt +6, Wis +4
SkillsArcana +6, History +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
Languagesany four languages
Challenge6

Traits

Fey Ancestry.

Kasimir has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment.

Kasimir wears a ring of warmth and carries a spellbook containing all the spells he has prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.

Actions

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Kasimir is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Kasimir has the following wizard spells prepared:

Cantrips: fire bolt, light, mage hand, prestidigitation

Level 1 (4 slots): detect magic, mage armor, magic missile, shield

Level 2 (3 slots): misty step, suggestion

Level 3 (3 slots): counterspell, fireball, fly

Level 4 (3 slots): greater invisibility, ice storm

Level 5 (1 slots): cone of cold