Small humanoid (gnome), Chaotic Good
| Armor Class | 12 (robes) |
|---|---|
| Hit Points | 16 (3d6 + 6) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Investigation +3, Perception +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Common, Gnomish, Terran, Undercommon |
| Challenge | 1/2 |
Kavoda carries a Spell Scroll (2nd Level) of magic weapon and a Potion of Hill Giant Strength.
Kavoda has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Kavoda has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Kavoda's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1 each/day: blindness/deafness, blur, disguise self