Kavoda

(Keys from the Golden Vault)

Small humanoid (gnome), Chaotic Good

Armor Class12 (robes)
Hit Points16 (3d6 + 6)
Speed20 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)
Saving Throws—
SkillsInvestigation +3, Perception +2, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 12
LanguagesCommon, Gnomish, Terran, Undercommon
Challenge1/2

Traits

Special Equipment.

Kavoda carries a Spell Scroll (2nd Level) of magic weapon and a Potion of Hill Giant Strength.

Stone Camouflage.

Kavoda has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning.

Kavoda has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

War Pick.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Innate Spellcasting

Kavoda's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1 each/day: blindness/deafness, blur, disguise self