Kelubar Demodand

(Morte's Planar Parade)

Medium fiend, Neutral Evil

Armor Class18 (natural armor)
Hit Points187 (22d8 + 88)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
22 (+6) 13 (+1) 18 (+4) 14 (+2) 15 (+2) 18 (+4)
Saving ThrowsDex +6, Wis +7
SkillsInsight +7
Damage Vulnerabilities—
Damage Resistancescold; fire
Damage Immunitiesacid; poison
Condition Immunitiesparalyzed; poisoned; restrained
Sensesdarkvision 120 ft., passive Perception 12
LanguagesAbyssal, Demodand, telepathy 120 ft.
Challenge13

Traits

Acidic Secretions.

A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage.

Boundless Movement.

The kelubar ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Magic Resistance.

The kelubar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The kelubar makes two Bite attacks.

Bite.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 18 (4d8) acid damage.

Spit Acid.

The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Summon Demodand (1/Day).

The kelubar has a 40 percent chance of summoning its choice of 1d2 farastu demodands or 1 kelubar demodand. A summoned demodand appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can't summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until the kelubar dismisses it as an action.

Spellcasting

The kelubar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: invisibility (self only)

1 each/day: dispel magic, scrying (as an action)